AI Insights · Timothy · October 2021
Top 5 Boxing Games in Greece Q3 2021 Performance Overview
Explore the performance trends of the top 5 boxing games on a unified platform in Greece for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 boxing games in Greece demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared, based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw a significant increase in weekly revenue towards the end of the quarter, peaking at approximately $350 in the last week of September. Weekly downloads fluctuated, starting at 158 and ending at 125, while active users also showed a decline from 184 to 164.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a notable increase in weekly revenue, reaching $110 in the week of September 20. Downloads varied but ended on a positive note with 197 in the final week. Active users saw a rise from 752 at the beginning of the quarter to 555 at the end.
Real Boxing 2 from Vivid Games S.A. had a stable performance in weekly revenue, peaking at $65 in late August. The app's downloads saw a peak in mid-August with 386, while active users declined slightly from 527 to 654 over the quarter.
EA SPORTS™ UFC® by Electronic Arts maintained a steady revenue stream, peaking at $72 in mid-July. Downloads were highest in mid-July at 447 but decreased to 275 by the end of September. Active users showed a gradual decline from 865 to 888.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., saw its weekly revenue peak at $89 in the week of September 20. Downloads fluctuated with a high of 153 in early August and 66 in the final week of September. Active users experienced a decline from 141 to 112 over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.